Vouk hat eine Antwort im Thema Vegas - Voukoder ... Pro rendering questions verfasst.
I don't have much experience with AMD encoders, but ...
... would it help if you use the SETPARAMS filter?
Vouk hat eine Antwort im Thema No rendering Vegas 20 verfasst.
[…]
Yes, please switch logging to the TRACE Level:
And then perform a Scene-Test here:
And please paste the full logfile.
Vouk hat eine Antwort im Thema Vegas - Voukoder ... Pro rendering questions verfasst.
I don't understand what you mean with "32 bit float", can you explain this? I'm using this "32 bit float" in Voukoder Pro usually only for audio encoders to send the audio data from the NLE to Voukoder Pro, where do you see this for video?
Use the next higher value when in doubt.
Vouk hat eine Antwort im Thema Vegas - Voukoder ... Pro rendering questions verfasst.
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What finally decides about the actual export color format is this dropdown here:
In VEGAS Pro you can just select the format which is sent to Voukoder Pro. So if you send 8 bit data to Voukoder Pro and export 10 bit data to a file, Voukoder just converts 8 bit data to 10 bit, but effectivly it is just 8 bit data packaged as 10 bit. In theory you could do this, but the other way around (10 [or more] bits -> 8 bits) would actually make better results.
Vouk hat eine Antwort im Thema FFMPEG WebP support verfasst.
What if you change the "Quality" value? Does this have some effect?
Vouk hat eine Antwort im Thema Not Showing up in Vegas Pro 2026? verfasst.
Good Idea! But I installed the v143 CRT libraries for ages by default with the installer.
I have upgraded this today to the latest v145 version as i have changed/updated the C++ version some times before without upgrading this file. Please give me a feedback if this helped in the 2026.2.5 version.
Vouk hat eine Antwort im Thema No rendering in Vegas pro 23 verfasst.
The likely culprit is a mismatch in the color range description. The buffer source declares range=1 (full range), but the scale filter is told in_range=tv (limited range). There's also a possible height issue — 1620 is unusual and the scale filter here isn't actually resizing, just converting format/range, so a scale init failure often traces back to inconsistent color parameters like this range conflict. Error -11 is EAGAIN, which FFmpeg surfaces when the graph can't be configured with the…
Vouk hat eine Antwort im Thema Where is hevc_nvenc (Nvidia NVENC HEVC)? verfasst.
Yes, sorry, you are right. I was confused with NVidia's naming strategy and mixed up the Quadro RTX 4000 series with the usual gaming series (like RTX 4090, 4080, and so on).
To be completely open, this depends entirly on the FFmpeg you are using. The listed formats in the designer are auto detected and read from FFmpeg. So you can either build your own FFmpeg (in version 8, dynamic libs, NVidia headers in at least version 13.0) or you have to wait for an update from me (if you prefer to use…
Vouk hat eine Antwort im Thema Vegas - Voukoder ... Pro rendering questions verfasst.
Hi,
You've actually already discovered the important part yourself. Let me try to explain why it behaves the way it does, and answer your final question.
1. Why AMF replaces HLG with PQ and drops the matrix
This is a limitation of the AMD AMF HEVC encoder itself, not of Voukoder or your Scene setup. The color node in your Scene (range: tv, matrix: bt2020nc, primaries: bt2020, transfer: arib-std-b67) is correct — that's exactly what you want. But hevc_amf doesn't reliably write the VUI color…
Vouk hat eine Antwort im Thema Where is hevc_nvenc (Nvidia NVENC HEVC)? verfasst.
The hevc_nvenc encoder is exactly the NVIDIA (GPU) HEVC encoder.
But my info reports that yuv422 10 bit got introduced with the rtx 50 series, not with the rtx 40 series.
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Vouk hat eine Antwort im Thema Ingestor - An Importer for Premiere Pro verfasst.
Starting with this build, Ingestor ships FFmpeg with the installer. You no longer need to grab FFmpeg yourself or add anything to your PATH — a complete, matching set of libraries is placed right next to the plug-in.
A few things worth knowing:
It's FFmpeg 9.x (stock LGPL, no GPL/non-free components), built with hardware-decode backends enabled.
AV1 works out of the box. The bundled build includes the dav1d software decoder, so AV1 clips (OBS captures, etc.) decode even without GPU AV1…
Vouk hat eine Antwort im Thema Ingestor - An Importer for Premiere Pro verfasst.
The fully featured test version will most likely be available to down load next weekend.
Vouk hat eine Antwort im Thema Not Showing up in Vegas Pro 2026? verfasst.
That's the remaining strange issue with VEGAS Pro. Technically both components are identical! Maybe @VegasSteve knows something about this?
Vouk hat eine Antwort im Thema Voukoder Pro - Alpha Channel Problem verfasst.
Maybe this would be helpful to find out how it works? :)
(from the Voukoder Pro doc [URL:https://docs.voukoderpro.com/])
Vouk hat eine Antwort im Thema Voukoder Pro - Alpha Channel Problem verfasst.
Thanks for reminding me. I am looking at it now ...
What template did you select to use for Voukoder Pro? If you want an alpha channel you have to feed the alpha channel into it. Only one template does this in Vegas Pro:
Vouk hat eine Antwort im Thema libx264 settings verfasst.
In the Pro version only the bold printed values will be used. In fact if they still match their default values they will be ignored. you can also see the this in the preview: only the values that are mentioned there will be finally applied.
Vouk hat eine Antwort im Thema Important VEGAS Pro Update! verfasst.
Thank you! I'll keep investigating this issue.
Vouk hat das Thema Ingestor - An Importer for Premiere Pro gestartet.
Ingestor - FFmpeg-Powered Media Importer for Premiere Pro
Platforms: Windows x64, Windows ARM64, macOS Apple Silicon Premiere Pro: 26.0+ FFmpeg: 8.x (user-supplied, any build — GPL, LGPL, or custom)
What is Ingestor?
Ingestor is a Premiere Pro importer plug-in that uses your existing FFmpeg installation to bring virtually any media format into your timeline. If FFmpeg can decode it, Ingestor can import it — no transcoding, no intermediate files, no waiting.
165 container families supported…
Vouk hat eine Antwort im Thema - Kein Bug
Annoying rendering bug in VEGAS Pro 23.. verfasst.
No, the minimal driver version must be met. Any higher driver version is alright.
2026-08-21 17:11:28 (trace) [FFmpeg:0] dl_fn->cuda_dl->cuCtxCreate(&ctx->cu_context_internal, 0, cu_device) failed
2026-08-21 17:11:28 (trace) [FFmpeg:0] -> CUDA_ERROR_ILLEGAL_ADDRESS: an illegal memory access was encountered
I'm wondering if maybe your GPU is defective. That would explain this error (and it is also not used by VEGAS Pro).
I haven't seen this before.