It's the return of this issue. It's a VEGAS bug, not a Voukoder Pro bug. The audio is delayed by 0.0444 seconds (Vegas Pro: Audio Shift in rendered video).
Voukoder Classic added a hidden filter with this specification:
const float delay = 44.4F;
std::stringstream ss;
if (strlen(config.audio.filters) > 0)
ss << config.audio.filters << ",";
ss << "filter.adelay#delays=";
ss << std::round(((float)m_pTemplate->Audio.Render.wfx.nSamplesPerSec * delay) / 1000.0F);
ss << "S:all=1";
strcpy(config.audio.filters, ss.str().c_str());
Alles anzeigen
This is not present in Voukoder Pro anymore because the filter chain has been entirely reworked, but you can add a filter after the audio input node:
This is currently untested, but you can give it a try.