Didn't MagixHEVC exist back then as an option?
You installed Voukoder and the connector?
Didn't MagixHEVC exist back then as an option?
You installed Voukoder and the connector?
If you'd be willing to test your different NVIDIA cards on a standardized benchmark it could provide valuable data. This benchmark project works with VP 16+:
If you also want to compare Voukoder render times you can put that in the comment field.
VEGAS uses CUDA as well and supports NVIDIA cards just fine. The AMD recommendation was true a decade ago. (I maintain two benchmarks for Vegas Pro and NVIDIA and AMD are quite competitive.)
There were issues with Quadro cards not working as well as GeForce, at least until fairly recent fixes in VP.
Is that version of the Intel driver too old for Voukoder but not VEGAS?
In general I have the opposite with Intel iGPUs where it doesn't work in VEGAS if I had an external monitor plugged in it stops working.
Also have a decade experience in VEGAS with 12 and then 15-20.
ZitatTo actually accelerate video editing software, you'll need at least 8GB of video memory and a quite powerful GPU for small editing & effects,
VP 18+ works fine with a 10XX+ NVIDIA card with 4GB and more. If you use AI effects or 8K 8GB+ is needed. For rendering it doesn't really matter as the encoders are flexible.
Cool. Is there some public pre-release version of that available somewhere?
Check the downloads page above.
"13beta1"
ZitatPremiere, After FX, Davinci-resolve are video editors, which means, you just Google "how to change project framerate in Premiere/After FX/Davinci-resolve".
Well, this comes down to how Voukoder works, not how the host editing software works, and the responsibility for that is the developer, not the user. Googling won't help I'm afraid, though thank you for your suggestion.
You can't change render resolution and framerate using Voukoder in Vegas Pro without filters. The native render templates work differently from Voukoder and even other third party renderers like MagicYUV make use of that functionality If Voukoder changes how it works so it can make resolution and framerate changes without filters that's fine by me. The filters are appreciably slower than how the native templates work as well so I wouldn't miss them if I could do the same thing a different way.
Changing project resolutions can affect the formatting of different Fx (stabilization, etc.) so it's necessary to set this properly at the project stage. If you edit in high resolution you can output at lower resolutions but the converse is not true. Also if you change project settings from 4K to HD you lose the full resolution of still images or other high-resolution images which is very important if you're doing a push-in zoom or cropping them (all track based Fx work at the project resolution rather than the media resolution).
That may work different in other NLEs but this is how it works in the one that I use. I'd hate to see Voukoder become less useful and functional.
You need video filters or we can't change the resolution or framerate from what the project is.
Agreed, the lack of compression and low CPU overhead is what's attractive about ProRes and MagicYUV as editing formats.
Anything over 10-bit 4:2:0 is not going to work with GPU decoding (unless you use an Intel IGPU or ARC card) on the HEVC side or over 8-bit 4:2:0 on the AVC side so that might be source of poor playback performance. GPU makers have moved on to support for HEVC and newer formats.
Maybe share the full settings? This screenshot is only showing a few.
You can reduce the quality by changing quantizer from say 17 to 23 and see if that yields file sizes you are happy with.
The general recommended setting aren't a bad place to start from, either.
I think paying to unlock full features is reasonable (I've donated twice so far... after I used Voukoder and found it was beneficial for me).
The world of video is full of expensive things, a great resource like Voukoder at a low price should be an easy choice for many users.
There is a legacy GPU render feature I'd avoid, but changing decoding for AVC should have no effect on Voukoder. For renders I'd keep dynamic ram preview at defaults or 0 if you have artifacts.
Very ambitious and flexible! I hope it's not too hard to set up and use : )
Voukoder is 12.1 and VP 20.326 which is the latest version. I've tested Voukoder on just about every build of Vegas from 18 on and have reported a handful of issues here.
Type of video isn't normally relevant as Voukoder just encodes whatever Vegas sends to it, but this time was various UHD 4K media as part of the new sample project. You can try it here: https://forms.gle/KvnAmEuR5sFrydVr8
I generically use X-AVC S files from my Sony cameras for testing Voukoder as it's mainly what I shoot. Happy to test with something else if that's a potential factor.
I also have a second computer I can test on and did so with this same project and VP 20.326 with an Intel i5-13600K and RTX 2080 Super.
I just completed a render on my laptop (GTX 1050, HD 630 GPUs) with Voukoder at default x264 settings without issue.
Thanks Daniel and I wish you the same. Here's to a great 2023!
Use an admin account?
Check your project settings and set to the appropriate framerate. Voukoder will follow whatever it's set to.