Great! I'll wait a few more days and will do the 2.3 final release then.
Beiträge von Vouk
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I hope everyone is happy with how 2.3 beta 7 works?
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Great guide! Thank you!
(Moved it to the "knowledge" forum)
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Released 2.3beta7
Fixes:
- Fixed handling unicode filenames
- Fixed x265 color range and color space issues
Changes:
- Dumping export config to log before starting the encoding process
For using NVENC encoders driver version 436.15 or newer is required.
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Schau mal unter "Apps & Features" nach. Sieht es da so aus?
Der Inhalt kann nicht angezeigt werden, da er nicht mehr verfügbar ist. Und folgende Dateien / Verzeichnisse sind verfügbar?
- VEGAS Pro 17.0\Voukoder-x64.fio2007-config
- VEGAS Pro 17.0\FileIO Plug-Ins\voukoderplug\voukoderplug.dll
Welche VEGAS Version benutzt Du?
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I don't see your point. A plugin for Premiere is exactly the same as for Media Encoder (as long as it is installed to C:\Program Files\Adobe\Common\Plug-ins\7.0\MediaCore ).
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morphinapg found some more issues with HDR. These are all fixed in upcoming beta 7.
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What was the issue with the pixel formats? Which one caused an error with what encoder?
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Working for me:
Code
Alles anzeigenGeneral Complete name : C:\Users\Daniel\Desktop\tiff\2016-11-02-Dead by Daylight #001_1.mov Format : MPEG-4 Format profile : QuickTime Codec ID : qt 0000.02 (qt ) File size : 12.8 MiB Duration : 7 s 417 ms Overall bit rate : 14.5 Mb/s Tagged date : UTC 2019-11-27 18:08:12 Writing application : Lavf58.35.100 TIM : 00:01:09:24 TSC : 60 TSZ : 1 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : High 4:2:2@L4.2 Format settings : CABAC / 4 Ref Frames Format settings, CABAC : Yes Format settings, Reference frames : 4 frames Codec ID : avc1 Codec ID/Info : Advanced Video Coding Duration : 7 s 417 ms Bit rate : 12.9 Mb/s Width : 1 920 pixels Height : 1 080 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 60.000 FPS Color space : YUV Chroma subsampling : 4:2:2 Bit depth : 10 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.104 Stream size : 11.4 MiB (89%) Writing library : x264 core 157 Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=18 / lookahead_threads=3 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=20.0 / qcomp=0.60 / qpmin=0 / qpmax=81 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00 Color range : Limited Color primaries : BT.709 Transfer characteristics : BT.709 Matrix coefficients : BT.709 Codec configuration box : avcC Audio ID : 2 Format : PCM Format settings : Little / Signed Codec ID : sowt Duration : 7 s 417 ms Bit rate mode : Constant Bit rate : 1 536 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Bit depth : 16 bits Stream size : 1.36 MiB (11%) Default : Yes Alternate group : 1
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Fixed using unicode filenames this in 2.3beta7.
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Yes, I am not interested in NVENC anymore, we have found the reason for it. I'd like to know why other encoders are failing now.
That's why I asked you to test any other encoder (i.e. x264). As it is failing with an error in the voukoder log there must be some FF low level log entries.
I can't help you if you don't want to send it to me.
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Well, but in the other post you tried to do an NVENC encode, right?
Please do an x264 encode until the error appears and attach that windbg console output here.
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The issue is that Premiere / Voukoder was not able to identify the framerate "23,932" fps. I guess this is some sort of a variable frame rate (VFR) and is most likely (24000/1001fps or 24fps) material.
Can you please post a MediaInfo of the source file?
The solution is to set an FPS value manually.
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So what does windbg.exe say about x264?
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I check that, yes that is correct. I made a note in the release notes.
So i guess that issue has been solved, right?
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