Beiträge von Vouk

    Many encoders need a frame where width needs to be dividable by 8 (sometimes 4) and height by 4.

    Adjust the frame size and it should be okay.

    As it's written in the release notes it might be necessary to update your gpu driver:

    Zitat

    For using NVENC (SDK 10) encoders driver version 450.51 or newer is required.

    Edit:

    I just tested it with a GeForce RTX 2080 TI and a Quadro P2000 and can confirm that after a driver update (and a reboot) Voukoder 6 is working with both of them.

    Release Notes

    If you like Voukoder and especially if it helps saving time and money in your business - please consider supporting the project by paypal or on patreon. Thank you.


    I am also looking for sponsors and partners. I am doing custom encoder solutions as well. Please contact me if you are interested.

    Important

    Make sure you are using the latest connector for your application(s)!

    Fixes

    • Updated the x264 presets (Thanks to iAvoe)
    • Fixed HAP encoder pixel format
    • Fixed NVENC encoders "Good quality" preset ("preset" option)
    • Increased AAC offset by 1024 samples (fixes audio delay)

    Changes

    • Added QuickTime RLE encoder
    • Build with latest stable FFmpeg 4.3.1

    Notes

    For using NVENC (SDK 10) encoders driver version 450.51 or newer is required.

    Credits

    Thanks to my all supporters - especially the platinum tier patrons ValnirÆsirsson and Gronkh!

    It is not an issue. It is just a consequence of the settings you are using. I'd guess its related to rc-lookahead.

    You can't have small file size AND high compression AND fast encoding speed. If one goes up the other one goes down.

    AAC-LC is most compatible. 96kbit/s is in my opinion enough.

    Okay, got it.

    Depending on your settings x264 buffers alot of frames to do motion estimation and other analysis to better compress the frames. So at the end of the encoding it still has a buffer which has to be cleared. In the above log you can that FFmpeg had like 200 frames left in the buffer that had to be processed. So it is not hanging, it is just working asynchronous. I guess if you use the standard encoder settings this should not happen.