Beiträge von Vouk
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Zitat
[15:57:12] Opening codec: libmp3lame with options: abr=0|b=128000
[15:57:12] FFmpeg: Specified sample rate 96000 is not supported
[15:57:12] Failed opening codec: libmp3lame
Set the audio sample rate in premiere to less than 96000.
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Zitat
[12:30:44] Timebase: 265046161/-1303869184 (-4.92 fps)
The frame rate auto detection did not work. Select a proper frame in premieres video tab.
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Can you please post a log file for that issue?
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Please enable low-level debugging in the Voukoder settings and share the logfile with that. Let's see if we'll find a hint there.
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I don't see anything suspicious so far.
Can you reproduce this or did this just happen just once?
Is there enough space on drive T: left?
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Du hast einfach Glück gehabt das es eine relativ leichte Anpassung war.

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Wird im nächsten Release enthalten sein. Benötigt dann zusätzlich den angepassten Premiere Connector 1.7.0.
Die Daten in rgb48le und bgra64le sind identisch. bgra64le hat nur eine andere Kanalsortierung und zusätzlich einen Alpha Kanal für Transparenz.
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Ich habe mal diverse Tests durchgeführt. Das sieht soweit ganz gut aus. Der Adobe 16 bit Modus enthält allerdings nur 15 bit Farbinformation und muss in FFmpeg kompatible 16 bit skaliert werden. (SIMD SSE2).
8 Bit
Encoding
Code[09:56:46] FFmpeg: Stream #0:0 [09:56:46] FFmpeg: , 0, 1001/60000 [09:56:46] FFmpeg: : Video: ffv1, 1 reference frame, bgra(progressive), 3840x2160 (0x0) [SAR 1:1 DAR 16:9], 0/1, q=2-31, 200 kb/s [09:56:46] FFmpeg: , [09:56:46] FFmpeg: 59.94 fps, [09:56:46] FFmpeg: 59.94 tbn [09:56:46] FFmpeg:MediaInfo
Code
Alles anzeigenVideo ID : 1 Format : FFV1 Format version : Version 3.4 Codec ID : V_MS/VFW/FOURCC / FFV1 Duration : 3 s 270 ms Bit rate mode : Variable Width : 3 840 pixels Height : 2 160 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 59.940 FPS Color space : RGBA Bit depth : 8 bits Scan type : Progressive Compression mode : Lossless Default : Yes Forced : No coder_type : Golomb Rice MaxSlicesCount : 4 ErrorDetectionType : Per slice16 Bit
Encoding
Code[10:10:43] FFmpeg: Stream #0:0 [10:10:43] FFmpeg: , 0, 1001/60000 [10:10:43] FFmpeg: : Video: ffv1, 1 reference frame, rgba64le(progressive), 3840x2160 (0x0) [SAR 1:1 DAR 16:9], 0/1, q=2-31, 200 kb/s [10:10:43] FFmpeg: , [10:10:43] FFmpeg: 59.94 fps, [10:10:43] FFmpeg: 59.94 tbnMediaInfo
Code
Alles anzeigenVideo ID : 1 Format : FFV1 Format version : Version 3.4 Codec ID : V_MS/VFW/FOURCC / FFV1 Duration : 3 s 270 ms Bit rate mode : Variable Width : 3 840 pixels Height : 2 160 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 59.940 FPS Color space : RGBA Bit depth : 16 bits Scan type : Progressive Compression mode : Lossless Default : Yes Forced : No coder_type : Range Coder MaxSlicesCount : 6 ErrorDetectionType : Per slice -
Ein "copy" geht an der Stelle nicht. Premiere dekodiert jedes Frame und gibt den Framebuffer unkomprimiert an Plugins (=Voukoder) weiter. Voukoder muss das dann mit FFmpeg / libav abgleichen. In diesem Falle wäre es wohl:
- PrPixelFormat_BGRA_4444_8u => bgra (Keine Konvertierung notwendig)
- PrPixelFormat_BGRA_4444_16u => bgra64le (mal sehen ob FFV1 das akzeptiert)
Ist ein bisschen Arbeit, sollte aber gehen.
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Following up the bt2020/HDR topic here: HDR Encoding Guide for Premiere Pro
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Okay, premiere now supports this formats:
CodePrPixelFormat_RGB_444_12u_PQ_709 = MAKE_PIXEL_FORMAT_FOURCC('@', 'P', 'Q', '7'), // 12 bit integer (in 16 bit words) per component RGB with PQ curve, Rec.709 primaries PrPixelFormat_RGB_444_12u_PQ_P3 = MAKE_PIXEL_FORMAT_FOURCC('@', 'P', 'Q', 'P'), // 12 bit integer (in 16 bit words) per component RGB with PQ curve, P3 primaries PrPixelFormat_RGB_444_12u_PQ_2020 = MAKE_PIXEL_FORMAT_FOURCC('@', 'P', 'Q', '2'), // 12 bit integer (in 16 bit words) per component RGB with PQ curve, Rec.2020 primaries PrPixelFormat_RGB_444_10u_HLG = MAKE_PIXEL_FORMAT_FOURCC('@', 'H', 'L', '1'), // 10 bit integer per component RGB with HLG curve, Rec.2020 primaries PrPixelFormat_RGB_444_12u_HLG = MAKE_PIXEL_FORMAT_FOURCC('@', 'H', 'L', '2'), // 12 bit integer (in 16 bit words) per component RGB with HLG curve, Rec.2020 primariesI'm just wondering they're all RGB. When dealing with bt2020/HDR it's not YUV anymore?
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Due to increased spam and fake account creation activities your freshly registerd account might require a manual activation. If your account is accidently affected by this please contact me by email or twitter and I will activate your account asap.
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Could be. So you're saying I need to buy a license?
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Yep. Version 17.08 BUILD 27