Seems it's die Video/Audio interleaved muxing logic. I need to debug this step by step.
Beiträge von Vouk
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Seems its exactly the same issue Joe has. I use MPC-HC too. Seems it can handle and correct broken files on the fly better than other players.
I guess it's a VEGAS only issue?
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Thanks for testing this. Does anybody know if this is only happening with VEGAS Pro or with other NLEs too?
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Thanks. I'll investigate this.
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What player do you try to play the files with? esp. some hardware players are only capable to play encoded files up to a certain "level" (i.e. "4.2").
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Can you render me a short non-playable clip and send it to me? I just need a couple of frames.
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The topic speaks for itself I guess.

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Working von VEGAS Pro support right now!
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Can you enable low level debugging in the settings and share the logfile again?
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Did anyone of you test it already? What are your impressions?
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The solution is the same as with message #3 above.
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The developer also has nothing more to add to what has already been said.
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I tried to reproduce this with the static smpte bars and it looks like this:
Code
Alles anzeigenVideo ID : 1 Format : FFV1 Format version : Version 3.4 Codec ID : V_MS/VFW/FOURCC / FFV1 Duration : 4 s 964 ms Bit rate mode : Variable Bit rate : 78.6 Mb/s Width : 5 760 pixels Height : 3 240 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 23.976 (24000/1001) FPS Color space : YUV Chroma subsampling : 4:2:2 Bit depth : 10 bits Scan type : Progressive Compression mode : Lossless Bits/(Pixel*Frame) : 0.176 Stream size : 46.5 MiB (95%) Default : No Forced : No coder_type : Range Coder MaxSlicesCount : 6 ErrorDetectionType : Per sliceTo me it looks like how good the codec is able to compress the source footage. With complex material you get a high bitrate, with very simple video you get a low bitrate.
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Can you try if this version fixes the issues?
Release 13.2beta1 · Vouk/voukoderRelease Notes This is a BETA version and not intended for production use! Make sure you are using the latest connector for your application(s). For using NVENC…github.com