Please try 0.12.4.
Beiträge von Vouk
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Can you provide a sample clip again so I can investigate it? Thanks.
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Nice! I shouldn't be working that late anymore. It's almost 11pm here.
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Okay, please try connector 0.12.1.
And for the coders in this forum - This is the current code:
Code
Alles anzeigenstd::string VoukoderFormat::GetTimecode(double seconds) { std::stringstream timecode; // HRS const int hrs = std::floor(seconds / 3600.0); seconds -= hrs * 3600; timecode << std::setw(2) << std::setfill('0') << hrs << ':'; // MIN const int mins = std::floor(seconds / 60.0); seconds -= mins * 60; timecode << std::setw(2) << std::setfill('0') << mins << ':'; // SEC const int secs = std::floor(seconds); seconds -= secs; timecode << std::setw(2) << std::setfill('0') << secs << ':'; // FRM const double n = m_info.video.timebase.num; const double d = m_info.video.timebase.den; timecode << std::setw(2) << std::setfill('0') << std::ceil((seconds * d) / n); return timecode.str(); }
I'm not sure about the last std::ceil (always round up) at the end ... or if it should be a std::round (round to nearest integer) ...
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Right, I forgot about the fractional framerates ... working on it again.
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Can you try this version and tell me if it works again?
https://github.com/Vouk/voukoder/releases/download/13.1/voukoder.msi
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Please update to connector
0.110.12latest version and tell me if the issue has been fixed.Edit: Improved timecode generation even more.
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Got it, thanks. Does this happen with all clips or just with some? If it happens to all clips I can just add 1 to the timecode.
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Found the reason. I'll prepare an update.
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And maybe check out this post: RE: Help! Voukoder doesn't use my GPU!
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Maybe you can share this with a filehoster like dropbox, or similar?
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Can you provide me a clip where I can reproduce this with?
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Unfortunately I am not able to reproduce this issue, but to me it feels like a project cache needs to be flushed / is corrupted. Changing it to a different Format and back is a good way to do this. You might also try to hold CTRL+SHIFT during the start of premiere.
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I'll investigate this. Could be just a rounding issue.