Beiträge von Vouk

    Found out what the issue is. FFmpeg expects a number of bits/s. I need to multiply the input by 1000 somewhere. Not sure where i should to this in the code yet.

    Edit: Should be fixed now.

    NVENC VBR

    • 20 kbit/s min, 2000 kbit/s max:
      Bit rate mode : Variable
      Bit rate : 24.4 kb/s
      Maximum bit rate : 1 984 b/s

      The thing is: If the source is a very simple source (like a plain low res test chart or plain color frame that is not changing) it doesn't even need that 2500 kbit/s. Actually you want the get the lowest bitrate needed for your video. Especially when using VBR.

    AAC

    • There was a bug. Fixed it, thanks.

    Hangs if in different folders

    • Can you describe this in more details. I was not able to reproduce it.

    Multiple file outputs

    • I added a check for duplicate filenames. The export aborts in that case.

    But fileio_x64.log contains:

    Code
    INFO 2023-08-04 09:05:35  Loading renderer plugin 'VoukoderPro for VEGAS Pro' from path 'C:\Program Files\VEGAS\VEGAS Pro 20.0\FileIO Plug-Ins\voukoderproplug\voukoderproplug.dll' 

    ?

    • Filesize is good.
    • Version is also as expected.

    You might want to check the file: %LOCALAPPDATA%\VEGAS Pro\20.0\vegas_script_x64.log

    It should contain lines like:

    Is it working for anybody else?

    Thanks, and that's the point. If I'd have enough patreons / sponsors I'd totally go open source with VoukoderPro, and I'd not have to think about monetization, license verifications, windows store api integrations and all of that. Even x264/x265 would be free to me. Now I have to negotiate the license costs.

    Are you in a situation like this?

    • You have just created a new VoukoderPro-Scene and you'd like to know if this would work?
    • Your NLE denies to render using a VoukoderPro-Scene?

    It's a good practice to perform a test run first in such a case. Just click the blue play-button or select "Tools > Test scene ..." from the menu.

    Clicking this will open a new dialog:

    By clicking the start button it will try to render one empty video frame and empty audio samples using the currently open scene without your NLE. It tests if it can initialize all nodes, render trough that nodes and then - instead of writing it to a file - it throws everything away.

    But you'll see a detailed log in that window which you can check for yourself or you can send it to this forum for help.