Beiträge von forart.it

    Hi everyone, here's my libx265 Youtube-oriented 1080p/25fps Voukoder (JSON) preset:

    Code
    {
    "rc": 0,
    "crf": 28,
    "g": 50,
    "bf": 8,
    "preset": "veryslow",
    "tune": "ssim",
    "profile": "main10",
    "x265-params": "ctu=64:min-cu-size=8:ref=6:bframes=16:subme=7:merange=57:rc-lookahead=60:qcomp=0.65:aq-mode=3:aq-strength=1.00:psy-rd=2.00:psy-rdoq=2.00:rdoq-level=2:rd=6:vbv-maxrate=4500:vbv-bufsize=4500:strong-intra-smoothing=0:limit-sao=1:no-open-gop=1:keyint=250:gop-lookahead=12:rect=1:amp=1:max-merge=5:tu-intra-depth=4:tu-inter-depth=4:rd-refine=1:high-tier=1"
    }

    ...any suggestion to further improve it ?

    Hi everyone,

    I'm (still) looking for good Youtube-orinted HEVC encodings parameters for my iGPU (UHD770) and, after playing a bit on available parameters (also exploiting the Copilot + Gemini suggestions), I'm actually using these form my 1080p/25fps sources:

    Zitat

    Format: p010le

    ...any opinions/suggestion about ?


    EDIT:

    Forgot to link this interesting FFMPEG document that explains parameters meaning/settings: hevc_qsv.txt

    Well, given that the quality of hardware encoding is not (yet) as good as software, there are several advantages in using Rigaya encoders over FFMPEG ones (that's why many - if not all - encoding-suites are adopting them):

    - many specifically-optimized filters (nnedi, for example);

    - better control of hw encoder;

    - deeper documented;

    - more fine tuned.

    That said, I'm personally very interested in using (Intel) hardware acceleration for filters and/or AVC "lossless" encoding.

    EDIT: I just realized I've posted in a wrong section, please move to Voukoder Classic Bug report.

    Sorry for the delay, it's a bit busy period for me (I have to publish 2 festival videos - read 11x4-5min live videos, 1 for each band - and a live classical concert - ~130min video - by december)...

    ...anyway unfortunally I still can't encode using Voucoder (classic) on Vegas 22.

    Render starts but immediately reaches 100% without ever finishing and/or generating any output. Anyway it don't crash.

    Here's a screenshot:


    Voukoder: